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Aurasma

  • illdoutmaterial
  • Mar 22, 2014
  • 2 min read

Augmented Reality (AR)

Here I am conducting an augmentsed reality that will contain information regarding the human body parts. This A.R interactive activity that I am conducting will be an activity for people how are interested in the human body so called the Human anatomy. I wanted to use aurasma because I found it easy to use and manage through out the process of developing my project, and selecting the human body to use as a project of the main heading theme of the studio paper which is called ‘Synthetic Reality’, is because I personally find the human body interesting and that people such as children love to discover the basic facts and knowledge of how the body operates in it form. Using Aurasma I found to be easy to manage and the steps and processes into developing an AR project via watching some tutorials to use the product seemed rather simplistic. Through out the project I will be conducting patches that will each have a significant design and the individual patches will be uploaded onto the app and then this will be downloaded into the program. All that is needed is for me to build and manufacture the body parts as of from a 2D and 3D view aspect. There will be patches that will have intricate designs that the user will need to figure out what this body part will do. I have struggled in the past to educate my self how to do computer programming and coding. Speaking to Kim who has helped me with some ideas into creating a design of a interactive activity as such that consists of the user who will use the six different patches and then the have to figure out where this body part goes and then position the patch on to a poster that I will be conducting. Uploading video Upload a image that will be the trigger image on a poster and then print the small poster and have a video overlapping the poster image as and Aura design.Trigger Images. 1.upload a trigger image2. Upload an overlay image or video3. create a channel for your Auras to go in4. Add the finishied Aura to your Channel. Creating a Channel Channels are used to organise Auras, Allowing users to select the content they are interested in 0 every Aura is placed in a channel 3D image specifications Scene should be centred around the world origin (0, 0, 0) to ease placementUnder 10,000 trinangles, and exported meshes must be triangled (usually handled automatically at expot stage if this option is selected)


 
 
 

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